In this article, we'll go over some of the basics of 3D modeling and rendering with a processor in order to understand how to choose the right hardware for maximum performance in tasks relevant to renderers. And we will start with the fact that, in fact, the processes of working with graphics and rendering themselves use computer resources in fundamentally different ways, and the best render station is not equal to the best computer for 3d modeling.
Sketchup is one of the simplest graphics packages that allows you to create three-dimensional models of architectural objects, models of interiors and furniture. The popularity of Sketchup has brought it ease of use and learning, as well as the large number of supported formats, the lack of many settings, and the large number of tools for working in 3D space. Unlike 3Ds Max, where it will take several days to master the interface itself, at least in basic functions, Sketchup allows you to create a completely decent interior on the second or third day of acquaintance with the program.
Thinking about your concept is hard work, and forming a concept is much more difficult. How would you feel if I told you that now you might even be able to get people to see their dream in bodily form? I'm talking about the wonderful invention of a decade of acting called SketchUp. It is software that is useful for architects, video game developers, the Internet, application and software developers, electrical engineers, civil engineers and mechanical engineers to create their concepts and demonstrate them in 2D and 3D. In this thread, we will focus on SketchUp and SketchUp professional.
This text is a translation of the Basic Theory of Physically-Based Rendering entry written by Jeff Russell on the Marmoset website and that as an introduction to PBR materials is a must read.
Today, the latest version of UNDET for SketchUp has just come out with new features and the possibility of using it in the latest version of SketchUp (v.2019).
Tutorial extracted from the official help page of ChaosGroup in whichproporciona una introducción a la configuración de la iluminación en V-Ray para SketchUp, todos los logos, material e información es propiedad de sus respectivos propietarios. Este tutorial cubre los aspectos básicos de la iluminación de una escena interior usando V-Ray para SketchUp. Incluye una variedad de luces V-Ray para renders diurnos y nocturnos. Al finalizar este tutorial, obtendrás una comprensión del flujo de trabajo general de la iluminación para interiores en SketchUp.